3D compositing

This side of the cube contains a virtual production workflow using motion sensors and a VR headset

The workflow was created for low-budget companies

3D Compositing

Virtual Production

3dcompositing

VFX breakdown, including the set-up of the workflow to fulfil the requirements in the virtual production.
Feel free to explore my project on the Researchgate.

Real-time MoCap

Precomp Axis feed

Real-time motion capture using the Perception Neuron MoCap suit, characterization in MotionBuilder and real-time retargeting process in Unreal Engine 4.23

Healing Words

Healing Words Previs

A short previz to simulate the lighting and the cinematics. Created with Unreal Engine 4.23

Lifting / Walking

Lifting heavy

Lifting heavy

Created with 3Ds Max

Happy walk

Happy walk

Created with 3Ds Max

Fatboy Slim

fatboy slim

A short animation inspired by the Fatboy Slim, Weapon of choice. The character was rigged by myself. Created with 3Ds Max. Rendered with Vray.

shYne

shyne

A screen capture of the game shYne made with Unreal Engine 4.23, using the AI Behaviour Tree and State Machines.

3D showreel

shyne

A short animation showreel combined with virtual production methods. The characters were downloaded from Mixamo and Turbosquid. Used tools: Unreal Engine 4, Autodesk MotionBuilder, Autodesk Maya, Autodesk 3Ds Max, Perception Neuroon, After Effects and Adobe Photoshop.

VFX showreel

shyne

VFX and compositing showreel using a physical camera and a virtual camera. The process required Unreal Engine 4 to create the virtual environment, to synchronise it with the physical camera and for the post production. I used Adobe After Effects to edit the exported exr sequence.