Welcome to the ARIthmEthical Lab

Animation

Universal universe

Universal universe

Walk cycle

Walk cycle

Tripytopic

Tripytopic

Time to learn

Time to learn

Intuitive

Virtual

Unique

Production

Motion Control

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Ariellab

Pitch Black Pictures HQ
Ariellab
Edinburgh
EH1 1HE
T.:+447392424474

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3D
Modeling

my Passion, my Way

Love Modeling and Animating


Real and Surreal Effects


3D compositing

This side of the cube contains a virtual production workflow using motion sensors and a VR headset

The workflow was created for low-budget companies

VFX

Common grounds

Common ground

Common ground VFX breakdown

Common ground VFX

Movie title

Movie title

Spiritual poetry

Spiritual poetry

3D Compositing

Virtual Production

3dcompositing

VFX breakdown, including the set-up of the workflow to fulfil the requirements in the virtual production.
Feel free to explore my project on the Researchgate.

Real-time MoCap

Precomp Axis feed

Real-time motion capture using the Perception Neuron MoCap suit, characterization in MotionBuilder and real-time retargeting process in Unreal Engine 4.23

Healing Words

Healing Words Previs

A short previz to simulate the lighting and the cinematics. Created with Unreal Engine 4.23

Fatboy Slim

fatboy slim

Short animation inspired by the Fatboy Slim, Weapon of choice. The character was rigged by myself. Created with 3Ds Max. Rendered with Vray.

3D showreel

shyne

Animation showreel combined with virtual production methods. The characters were downloaded from Mixamo and Turbosquid.
Used tools: Unreal Engine 4, Autodesk MotionBuilder, Autodesk Maya, Autodesk 3Ds Max, Perception Neuroon, After Effects and Adobe Photoshop.

VFX showreel

shyne

VFX and compositing showreel using a physical camera and a virtual camera. The process required Unreal Engine 4 to create the virtual environment, to synchronise it with the physical camera and for the post production. I used Adobe After Effects to edit the exported exr sequence.

shYne

shyne

Screen capture of the game shYne made with Unreal Engine 4.23, using the AI Behaviour Tree and State Machines.

shYne development

shyne

Breakdown of the shYne. Illustrating the workflow, using BluePrints, AI controller, Blend Samples, Animation Slots, Billboards, Behavior Tree and State Machines.

Lifting / Walking

Lifting heavy

Lifting heavy

Created with 3Ds Max

Happy walk

Happy walk

Created with 3Ds Max

scifi
Skull_glass_Righttview
FaceRight
Mask
LaraInside
Apple
Phase3
Wooden4DOF